1026: on mouseDown global mySLIDE repeat while the stillDown() if rollover(clickOn()) then set the castNum of sprite clickOn() = the
1027: on mouseDown global mySLIDE repeat while the stillDown() if rollover(clickOn()) then set the castNum of sprite clickOn() = the
1028: on mo
1031: on mouseDown puppetSound "KeySND" repeat while the stillDown() if rollover(clickOn()) then set the castNum of sprite clickOn() = the number of cast "dn
1032: on mouseDown puppetSound "KeySND" repeat while the stillDown() if rollover(clickOn()) then set the castNum of sprite clickOn() = the number of cast "dnKkey"
1033: on mouseDown puppetSound "KeySND" repeat while the stillDown() if rollover(clickOn()) then set the castNum of sprite clickOn() = the number of cast "dnSkey"
1034: on mouseDown puppetSound "KeySND" repeat while the stillDown() if rollover(clickOn()) then set the castNum of sprite clickOn() = the number of cast "dnTkey"
1035: on mouseDown puppetSound "KeySND" repeat while the stillDown() if rollover(clickOn()) then set the castNum of sprite clickOn() = the number of cast "dnNkey"
1036: on mouseDown puppetSound "KeySND" repeat while the stillDown() if rollover(clickOn()) then set the castNum of sprite clickOn() = the number of cast "dnHkey"
1037: on mouseDown puppetSound "KeySND" repeat while the stillDown() if rollover(clickOn()) then set the castNum of sprite clickOn() = the number of cast "dnMkey"
1038: on mouseDown puppetSound "KeySND" repeat while the stillDown() if rollover(clickOn()) then set the castNum of sprite clickOn() = the number of cast "dnYkey"
1039: on mouseDown puppetSound "KeySND" repeat while the stillDown() if rollover(clickOn()) then set the castNum of sprite clickOn() = the number of cast "dnRkey"
1040: on mouseDown puppetSound "KeySND" repeat while the stillDown() if rollover(clickOn()) then set the castNum of sprite clickOn() = the number of cast "dnWkey"
1041: on mouseDown puppetSprite 24, true set the type of sprite 24 = 1 set the ink of sprite 24 = 8
1043: □dnQue
1045: □dnAkey
1046: □dnKkey
1047: □dnSkey
1048: □dnTkey
1049: □dnNkey
1050: □dnHkey
1051: □dnMkey
1052: □dnYkey
1053: □dnRkey
1054: □dnWkey
1055: □dnprev
1056: □dnnext
1057: □dnview
1058: □HHHELP
1059: on mouseDown global mySLIDE repeat while the stillDown() if rollover(clickOn()) then set the castNum of sprite clickOn() = the number of cast "Po
1060: □Poff
1061: □Pon
1062: □Shutter
1065: □TIMET
1066: □TABID
1067: □TANDAI
1068: □FUCK
1069: □TOMO
1070: □NATU
1071: □NIJIKA
1072: □NIKATU
1073: □NEMURE
1074: □NOKORI
1075: □ScrTIMET
1076: □ScrTANDA
1077: ScrNIJIKA
1078: □Sc窶板キ窶板ァ窶堋ソ
1079: ScTHEFUCK
1080: □Scナスc窶堙ィツ債
1081: □Sc窶愿コナ ヒ
1082:
Sc窶堙窶堙 ナスq窶堙
1083:
Sc窶督ー窶堙ェ窶堙岩\禿ゥ
1084: □SLCND
1085: □KeySND
1086: □Sc窶ーテ窶堙坂\堋ィ窶堙懌\堋ゥ窶堋ケ
1087: on mouseUp play frame 1 of movie "CREDIT"end mouseUp